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 The Elder Scrolls IV: Oblivion

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RagingAntibody
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RagingAntibody


Number of posts : 1289
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PostSubject: Knights Of The Nine Walkthrough.   The Elder Scrolls IV: Oblivion Icon_minitimeWed Dec 06, 2006 6:27 pm

Alright I see a lot of people asking for a walkthrough and I found this on the Oblivion forum and thought some of you might like to use it, especially to solve some of those irratating puzzles.

Credited to Kusan

Starting the quest
To start the quest, you must first ask around about Rumors, if you don't find anything head straight to Anvil and then ask. Any NPC will, do just ask about Rumors. They say there was an attack on the Chapel of Dibella (Which is in Anvil) and say the killer(s) got in and out without anyone noticing. So of course, your little quest aid tells you to check it. You go inside and there's a bunch of blood, writing in blood around the Shrine, and the Dibella little shrine (forgot the name) is lit and there is blood on the Rose Window. You then leave the Chapel (this is what happened for me), a guard comes to you and says "I wouldn't go in there if I were you....etc." He goes on about a crazy prophet who would preach about stuff across the street.

The Prophet and the Pilgrimage
Head over the to Prophet. He talks of an Ayleid king named Umaril who was a sorcerer King and has returned from the dead. He tells you that you need to be a Worthy Knight in order to take the pilgrimage and asks you if you are Worthy. (I don't know what answers work, but for me it was , "No I serve Sithis") He will then give you a Map (literally a map that you must open and WALK, not fast travel, but WALK to the locations [this doesn't you mean you can't fast travel to near by locations]) The Wayshrines aren't hard to miss, but they're not EASY to find. They look like small, um, Rotunda like figures, but with Colossium-like pillars. You go up to the thing in the middle and click Pray at so-and-so Wayshrine. Your quest aid will then tell you "I have prayed at the Wayshrine of so-and-so."

Pelinal and Vanua
Once you have prayed at all the Wayshrines, a voice will start talking about your worthyness. You willt hen be teleported to the clods aboce the White Gold Tower. His name is Pelinal Whitestrake. Pelinal goes on to talk about his relics and tells you they were once at his lost shrine. You're then teleported back the your last location and the quest aid pops recapping the previous conference with Pelinal. It then marks the location of the shrine. It is South East of the Imperial City and North of that long bridge. And yes, it is underwater. Once you are in its genral location, you go underwater to see that its an Ayleid Ruin called Vanua. (I hate Ayleid ruins) You head inside and start underwater, so when you enter hurry and go straight forward, the floor eventually rises. When you enter you should cast Life Detection. You'll see from the movement of the purple, there is a ghost. So, this dungeon is an undead creatures dungeon. (Just my luck, Ayleid AND undead...wraiths...lichs...grrr.) As you continue through the Ruins killing off any Ghosts, Wraiths, Skeletons, Zombies, Lich, etc. that get in your way, you come to a hole in the wall. (No literally, a hole in the wall) The ruin turns into a cave and you enter a door to The Shrine of The Crusader. When you enter head up the path, and then kill the creature. Once its killed, (It should've been in a little nook-like place) go back the hallway and go then go North, you should come to a barrier of sticks and stones, but to your left is another hole in the wall. Jump on through. WARNING! Once you go through there, a boulder falls behind and there is no turning back, so if you need supplies do it now! Anyway, so you've hoped through the hole. You're back into the cave like area. Kill the creature in front of you and move on. Jump down through the hole in front of you and kill the creature here. On the ground there should be a dead Skeleton and a shield. The shield is called Knights of the Nine, when you pick it up and Quest Added message should pop up.Called Priory of the Nine. Disregard it for now, however, search the rest of the Skeleton (Sir Amiel) and take his ring and his journal. Now that's done, still in the room with the skeleton, to your right (or left, but most likely right) you see a glowy helmet thingy...oooh...glowy....Moving on...To your left (most likely) you'll see a closed gate that needs a key, in front of you, you'll see another closed gate that needs a key. BUT, there is a way to get to the Helm easily. Jump on a pillar in the room. Then jump on a railing on the side of the wall (not the spikey one, a stoney one connected to the wall, then just jump the railing. Sorry, if these instructions are bit...unclear. But you should understand what I'm saying. Once you Activate the helm you will pick it up and a Quest Message will appear saying "I've obtained the Helm of the Crusader...yata I should head to the Priory of the Nine to find the Cuirass." Now remember the gate to your left? Jump the railing, head over to it and unlock the gate with Sir Amiel's key and head back into Vanua. Kill the creatures (there should be 3) and on the West side of the Pedestal in the middle there is a chest, take the stuff it (For me it was 2 Spell Tomes, 620 gold and a common soul gem (I'm level 50, so it;s probably leveled). Head straight from this room and you'll emerge in the room with the 1st hole in the wall. Well, now just back track your way on out. (In the hallway from the room with the 1st hole in the wall, at the end there is a small Ayleid chest with goodies inside.) Once you're out of Vanua, head to Priory of The Nine.

Priory of The Nine
It can be found SW of skingrad, right on the top of the W in West in The West Weald on the map.It looks pretty much like Wyenon Priory. Enter the main building and you'll see it's pretty torn up. However, by the windown across from the fireplace there is the symbol from the Wayshrines. Look down and activate it. A staircase will descend from it leading to a door. This door leads to the basement. Hmmm...hidden basement...very suspicious indeed. This basement looks like any other basement...but WAIT! There's a door! This leads to the undercroft. Now before you enter, in the right corner of the training floor are two chests. One has some Knights of the Nine Armor. You can take it and sell it on eBay and what not. Now, to the Undercroft! Wait...this undercroft has relaxing music....and that looks like armor...I'm gonna go to it...Yes, this isn't your average undercroft. In the center is the Wayshrine symbol (I;m sure you;ve figured out it's probably the Night of the Nine symbol. Once you steop on it the Knight's ghosts will appear around you. Suddenly Sir Amiel starts talking. (With a rather booming and angry voice) saying no one unworthy shall wear the divine armor and such. One ofe the Knights then starts attacking you. So one by one, you must take on each Knight. Everytime a Knight has been beaten they will return to their spot and take a knee and Sir Amiel will say something and say who will fight you next. So while, they're going to their spot and Sir Amiel is blabbing away, you should be repairing, healing, potions etc. When all the knights of been defeated, Amiel will say you have the defeated the Knights of the Nine and there is one final test and that is to face him. So, take him out and he will deactivate the barrier blocking the cuirass. Take it and a message will pop up telling you to ask the other Knights about the other relics. Casimir tells youwhere to retrieve the Guantlets of the Crusader, Henrik tells you of the Shield of the Crusader, Ralvas tells you of the Mace of Zenithar, Juncan tells you of the Boots of the Crusader. You must retrieve them and come back when you have them all.

Nature's Fury
We will start with the Boots. Juncan said they are at the Shrine of Kynareth which is in the Great Forest. So go to you quests and make Nature's Fury active. It will give you the location of the Shrine. Head there. Once you arrive at the Shrine talk to a Woman named Avita Vesnia. Tell her you're here for the Boots. She questions your goal and says you need to take a test. She's very vague in it but tells you it's in a Grove. The Grove isn;t very far west from the Shrine so head there. When you get there a message will say you've arrived at the Grove of Trials. Soona BIG bear will show up, it's called Forest Guardian. It WILL ATTACK YOU! BUT DO NOT FIGHT BACK (like I did) and KILL IT or you'll fail the test and have to walk back to the Shrine and tell Avita you failed and take the test over. After the bear has gotten a few hits on you a message will appear explaining the test and tell you that an entrance toa cave has appeared. Enter Kyraneth's Grotto. Inside will be the boots and to the sides of them will be Spriggans. Don't attack them, they don't do anything. Test Complete. (A little FYI, the Knights equiptment will not equip with the Grey Cowl of Nocturnal on)

Wisdom of the Ages
Now let's do Wisdom of the Ages for the Shield. (Before you start you should know this is pretty long for a sub-quest) Henrik said they were at Fort Bulwark which is somewhere in Blackwood. Head to the given location on your map. When you arrive you'll see it's your typical Fort: walls surrounding the entrance, enemies guarding the Door. Outside you'll notice that there's is a conjurer. Hmmm...perhaps this is a Conjurer Fort. When you enter head down the hall and follow it until there's a hallway on your left go a little ways until you can go right. Go this way and open the door (If you've gone to far, you'll be pelted by arrows). Follow the bridge to the center piece. To your left is a drawbridge which is activated remotely, in front of you is another pathway to your right is a gate opened remotely. Hmm...guess will start with the open door. Head straight and open the door. Follow the path and it should dip down into a cave like area and come back up in the fort. Keep going straight and you'll arrive at a Conjurer's...um...workspace. Kill them. Now, under one of the lit torches is a switch. Activate it and turn around. But don't head through the cave again. Head toward the cave and turn left on this hallway. It leads to a switch. Remember the closed gate beside the drawbridge? Yes these are different drawbridges. So, backtrack your way to drawbridge and turn through what was before the closed gate. Head straight and you'll come to some floor panels. (Like the ones in Bravil's Mages Guild Recomendation) The combination is left, middle, right, left. The gate should open. Head straight through the door. You arrive in a place that looks like a dungeon. The gates can be opened but there is only one of value. Open the gate with guy. (There is a switch to the left of the gate). He'll come out and tell he's been trapped and that is name is Sir Thedret. He came seeking the Shield. He tells you to watch out for traps and remember the phrase "When the eyes of the Guardians are upon you, Julianos will show you favor" So continuing. In the cell to the left, the one with an opened gate, there is an entrance toa Conjurer's Workspace. Kill him, if you haven't already. Go back to the cell. There's a door. Open it and take the goodies in the chest. Now, go to the main hallway and head through the doors. You should come to an intersection of doors. The one infront leads to another Conjurer's Workspace. You can kill him and take his goodies. The one to the left leads to what leads to you destination. Head through, and you'll arrive in an open area. Go the center and go left and up the staircase. Kill the conjurer and go through the door. Take a right and follow this path (It's only one way) Killing any enemies that may attack. Eventually, you'll emerge out into another open area. You appear to be on the ground floor and there is nothing of significant value here, so head the staircase. You'll see drawbridge that is up, to its right is a switch. Activate it. But! Before you walk on it, look on the ceiling. There are many traps. Arrows, poison, more arrows, poison, a truck load of arrows. So you must get through by dodging the arrows. So time it right and head to the next drawbridge, now quickly get against the wall. The arrows can't hurt you. Now activate the second drawbridge. Cross it.. There is a chest behind that statue. Take the loot. go gown and follow the path and you'll emerge in an even OPENER area with a conjurer and a bunch of Activatable Stone Guardians. Now, somewhere on each Sotne Guardian's pedestal is a turn hanle. Activate them all. (2 of them you'll need to turn more than once. But turn so they all face the middle. When they're all facing the middle, head to that little triangle shape on the ground and stand on it. The torches will flare and then go out. Opening a doorway. Head through there and head through the door. Just keep going straight and there should be another door. Open it and head through. Now there's a puzzle. Step on the switch (Take the item in the chest). Now to your left you'll see a statue glow with an object in mid-air. Hmm....take the item and place it in the chest beneath the statue. . Go back to the chest, take what;'s inside and step on the switch again. Place the item in the glowing statue's chest and repeat unti.....wait I'm not progressing. No you're not. The object in mid-air shows what goes in there. I'll list what the statues take from LEFT to RIGHT: Rodjar's Gem, Rodjar's Skull, Rodjar's Hammer, Rodjar's Book, Rodjar's Sword, Rodjar's Goblet, Rodjar's Helm, Rodjar's Stone. Everytime an object is placed in the corresponding chest, it will glow. When all the objects have been put in their corresponding chests, the lights will go out and the doorway will open. Head through to claimith thine prize. once you have taken the shield, doors on both sides of it will open. Head through one and through the door. Now keep going until you come to a closed gate. Turn the handle to the right and backtrack your way out.

The Path of the Rightous
Now for the Mace of the Crusader. Ralvas said it was in the undercroft of Leyawin's Chapel of Zenithar. Head over to the chapel. When you enter a man named Carodus will say he's heard of you. You can have a conversation or kick him to the curb. Either will get you on your way. Now head to the undercroft. This is your typical undercroft so kill any ghosties that might get in your way. Head to the statue in the center room and activate it. It will teleport you to....somewhere.. Well, anyway go forward and watch your step because nif you fall, you;re transported back to the statue and you must start over. Moving on. Your quest aid says there must be a path to the mace. Well...the mace is right there so maybe this will be easy. Pretty much. Dawn all of the armor you've gotten so far and a path will appear (Keep in mind the path will only work with armor on) Follow it to the mace and claim your prize. You are then transported back to the undercroft. Head up you'll hear blades clashing and people being cut. You see that there are some weird creatures here attacking people. They are called Aurorans. These must be what attacked the Chapel of Dibella. Kill them all. Once they are dead Carodus comes up and asks to join. You can accept and he will go get better armor, or you can reject and him. (If you reject him and want him in, you can just go up and ask again)
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeWed Dec 06, 2006 6:27 pm

Stendarr's Mercy
Now for the Gauntlets. He said they were in the Chapel of Stendarr. Head over to Chorrol and go in the Chapel. Go to NW corner of the chapel to find the Gauntlets just lying there. You try to pick them up, but it says they are too heavy. So go talk to the Elf over there name Areldur. Ask him about the Gauntlets. He'll tell you about them and say someone named Kellen was cursed and that he might know how to move the Gauntlets. so head over to Kellen who should be in the Chapel Hall. Talk to him and he tells you of his past and his suspicion of Areldur. So go talk to Areldur. He tells you he is upset that he can't take on the quest for the cure himself. And goes on about praying at the Altar here (I have no clue what he was saying, but anyway). So pray at the Altar and Lay Hands will be added to your spells. Now go back to Kellen and cast Lay Hands on him. He will be overjoiced and you can now go get the Gauntlets. So go get them!

The Faithful Squire
Head back to the Priory. You enter and the place is spiffed up. A man named Lathon will come to you and tell you someone named Sir Roderic has died and tells you of his death and Sir Berich coming back from the dead or something. After hearing his tragic story he wishes to join, you can accept or decline. (I accepted) He will give you Greaves of the Crusader. And you ask about the sword and he says the Wraith has it. If you allowed Carodus to join he will be here. So will Avita from Nature's Fury, you can allow her to join and she will go suit up. Now head out to Underpall Cave. Sir Lathon will follow you if you let him join. When you arrive there, head on through to where the Waypoint tells you to go. Watch out for enemies, however. When you arrive at the UnderPall keep it should start looking like a fort. Keep going to Waypoint killing any enemies that get in your way. Go through the door. You should mow be in Underpall Reflecting Chamber. Navigate your way through the cave until you get to Sir Roderic's dead body. Go through the door and you'll emerge in a place with Lord Windrel's Wraith. Kill it and retrieve the Sword of the Crusader.

Sword of the Crusader
When you pick up the sword a message pops up and says that you should go to the Chapel of Arkay in Cheydinhal to demonstrate its power. The moment you euip it says, you have gotten a horrible curse and that it may be lifted at the Chapel. So head on over to the Chapel. When you get there, the Chapel is being attacked by Aurorans. Kill them and pray at the Altar, the Sword will be removed, and then added again adn the curse will be lifted. Now you need to return to the Priory to consult with the others.

The Blessing of Talos
When you arrive at the Priory, Sir Thedret comes to you and says the Prophet as arrived. Head inside the Chapel there. Talk to the Prophet and says you msut kill Umaril and gives you the blessing of Talos. He tells you what this will do and how you msut kill him.

Umaril the Unfeathered
When you begin the other knights are on their way to Garlas Malastar. So head over there once you've suited up. Right on the edge of the Water NW to Anvil. When you get there the other Knights are waiting. You can tell them to wait or you can Launch the attack. In order to go in, I THINK you need to Launch the Attack. I'm not sure, but I think if one of the Knights dies, the armor is unequipped on you and you msut walk the Pilgrim's way again. Anyway, once you're inside, head through and jump down into the open area. Some Aurorans will appear. Kill them. On of the pedestals is a switch. Activate it and head up the staircase and through either passage, left or right. About 3-4 Aurorans will appear. Kill them. Go to the wall and turn left up the staircase. Follow the path until you get to a door. (This should be the waypoint) Go through. Follow the path and there should be some locked gates. In between them is a switch. Activate it. And go through one. You'll emerge in a very big room with a dark-glowing ball in the middle with some Aurorans on the floor. A WHOLE lot more will appear, so don't be surprised if a Knight dies. Once they have all been killed go right and follow the path. You should see a passageway. Follow the path up the stairs and you should be looking at the glowing Orb. (Dark Orb) But before you go to it, on the bottom of the right arc is a switch. Activate it. It drops the staircases. Now go to the Orb and Destroy it by clicking it. It will then shatter and time will freeze. Head North to door and head through. When you're through the door just keep following the path. you should emerge in a room with some Aurorans. kill them and go through the gate they came from. Go straight, down the staircase, and you'll be in another big room. There will be a puddle like thing in the middle. When you enter, the torches will light up and the staircase will ascend. You will see a BIG Auroran. This is Umaril's physical form. I think you know what to do. When he is dead, cast Blessing of Talos and you will go into a cutscene-like effect where you can't move, but only view. Turn around to the Puddle like thing and watch the show. You'll then be teleported to the clouds above the White Gold tower. Umaril will be running after you cursing in Ayleid most likely. Well....kill him. Once he is dead, you will start to fall. Game Over. Just kidding. You'll be teleported to the basement under the Priory with the knights in it. Sir Amiel will congradulate you and tell what will become of them.
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PostSubject: Shivering Isles   The Elder Scrolls IV: Oblivion Icon_minitimeTue Apr 03, 2007 12:38 am

Im gonna post the new achievements that come with it, as well as hints and tips for cool extra stuff.

truthwise, its definitely worth the pointage, that is, if you were into oblivion in the first place. its not just a quest inside cyrodil, they actually created a whole new land in some other dimension to explore.
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PostSubject: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:08 am

# Update warning

Since the game's original release, there has been an Xbox Live update for The Elder Scrolls 4: Oblivion. If you wish to use the glitches, do not download it. It patches a lot of glitches, including the "Duplicate items" and "Infinite gold" type glitches. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360.
# Super character

This trick requires access to Arcane University, a Chameleon spell, two rings, a necklace/amulet, any two pieces of armor (preferably a helmet and shield; you could use any armor for this, but you may want to enchant them with defensive magic later), five Grand Soul Gems with Grand Souls in them, and 8,000 gold. Go to the Chironasium (enchanting section) in Arcane University. Go to an enchanting stand and enchant the necklace, rings, and armor with a Chameleon spell using the Grand Soul Gems. Each enchantment gives you 20% Chameleon effect, so all five enchantments will make you 100% Chameleon, which is not only invisible but also allows you to attack, steal, open, and pick-up without being revealed. You can now steal from a shop without the shopkeepers doing anything. Your enemies will also just stand still unable to attack, allowing you to go into Sneak mode and attack for 4x to 6x damage, and pickpocket without consequence (except on guards who can catch you if you fail, but still cannot attack you if you resist arrest). -From: andre.morgan
# Duplicate items

Equip a bow and any set of arrows, then draw your bow back. While it is drawn back, press B to go to the inventory screen. Select the arrows that you are using, then go to the item to be duplicated. Press X to drop the item, then leave the equipment screen and resume the game. The item that you dropped will be duplicated. You can pick up all the duplicates and use or sell them. The amount of copies of an item you make depends on how many arrows you have equipped. For example, 10 arrows allows 10 copies. This works with most, but not all, items and weapons. Note: Do not try to duplicate more than 250 copies of an item or the game may freeze.
# Duplicate items after game update

Before you update the game, you must save 100 times with 100 duplicated items that are either armor, weapons, potions, or ingredients. Then, place 15 paint brushes in the air, and stack them on top of other, but space them so that you can stand on them. You must not use the duplicated items, only the original. After you do that, stand on the tallest one, and save 100 times on it. Turn off the Xbox 360. Turn it back on, then update the game, and load the saved game file. You should be still floating in the air with the paint brushes. The copied items should also be there. If they are, you can use the glitches. Note: You cannot do this if you already updated the game before doing this.
# Permanent enchantment

Use the following trick for duplication or a permanent enchantment. You can duplicate a drop-able item, and if that item is equipable with constant effect enchantments you can make them permanent. However, the item once made permanent cannot be re-equipped, but each enchanted item is different. You can use the "Duplicate items" trick to make as many as desired, then sell them. Use the "Duplicate items" trick with a bow an arrows to duplicate the items to make permanent. Equip one of the items you want to make permanent. There must be an unequipped version still in your inventory for this to work. Use the "Duplicate items" trick again; however, drop the unequipped version of the item you have equipped and want to make permanent. The equipped one and the others will drop and you will never be able to equip that item again, but if you check your stats the items bonuses will be permanent. You can duplicate anything that can be dropped, including Grand Soul Gems with Grand Souls captured.

This trick only works with wearable items. Take any wearable item with a magical enchantment that you wish to make permanent and use the "Duplicate items" trick to duplicate it twice so that you have two of that item. Pick up the item and equip one. While you are wearing that item, duplicate the one you are not wearing by at least four. Note: The number of arrows used determines how many copies are made. Both items will drop on the ground in stacks of two. You will now no longer be wearing that item, but will still have its effects. Note: These effects are permanent. Do not attempt this with any item with an effect you may want to remove later, such as Water Walking, Night Eye, etc.
# Infinite health

Use the "Duplicate items" trick on a potion of strong health. Repeat the duplication to get the desired amount of potions. Open the inventory screen and go to the strong potion of health. Hold Y and quick link it to one of the Analog-stick directions. When you are low on health, just tap the hotkey direction to use a potion. When running low on health potions, repeat the duplication process.
# Infinate recharge

Use the "Duplicate items" trick on a Soul Gem. Pick them all up. When an item is on low charge you can recharge it back to full without wasting money on Soul Gems or having to bother with soul trapping.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:09 am

# nfinite gold

Go to the Talos Plaza District of Imperial City and find a house owned by a man named Dorian (Dorian's House) in the southeast section of the district. Break into his house and find him. When he tells you to leave, kill him. Do not press X to loot him and take all. Instead, take each item individually, finishing with the gold, which will not run out once it hits 8 pieces. Just keep selecting the gold he is carrying and keep pressing A as usual. Do this repeatedly, and the number of gold pieces remaining will freeze when it gets down to 8 gold pieces. It will not go any lower, but will just keep giving you as much gold as desired. Note: After you break in and he tells you to get out, talk to him. Go to "Persuade" and bribe him a lot. After that, kill him. He will now have more money to loot, which makes it easier to get more faster.

Note: To get infinite gold from Dorian easier, use the following trick. First, bribe him until you cannot do so anymore. Then, hit him with your weakest weapon, preferably your fists. Then, quickly hold Block and press A to yield to him. Because he is your friend, he will stop fighting. Then, talk to him again. His relationship will have dropped because you hit him, allowing you to bribe him more. Make sure you do not hit him too much or he will run away. Once his health gets low, the guards will probably charge you. After spending your time or paying them, go back to his house. His health will still be low from your attacks. Wait exactly 24 hours and his health will be reset. Repeat the entire process to get the desired amount of gold. Once you select the money from his pocket it will not go away, leaving you with unlimited money.

Go to the Talos Plaza District of Imperial City and find Dorian in his house. Talk to him and select the Speechcraft icon to learn that he likes Boast and Coerce and dislikes Admire and Joke. Instead of making him like you, make him hate you. Bribe him until around 60, then make him hate you. Keep repeating this as long as desired. Note: The more you do this, the quicker it will be to increase your money. Kill him but do not let him run, etc. or he will contact the guards. Search him and take all his possessions except for his money. Exit the search screen and re-enter it. Then, keep pressing A on his money to retake it without it disappearing.

This trick requires a horse and an expensive weapon, the more expensive the better. Get on your horse and fast travel to Kvatch. Once there, equip your most expensive weapon and travel until you find a little camp with citizens around on the road to Kvatch. Talk to the female Orc merchant while on your horse and sell her your equipped sword. The message "You cannot unequip this item" will appear, but it will still give you the money. You can do this as many times as desired for 200 GP each time. This only works with your equipped sword; any other items will be sold as usual.

Become a vampire, then seek the Mages Guild help in Arcane University. You will be sent to Skingard to talk to the count. The count will tell you who to seek out in order to get the cure. Complete this quest, and after giving the Counts' wife the potion, he will want to wait a day before he will talk to you again. After that day, when you talk to him he will reward you with 500 gold. However, you can keep talking to him and selecting "Reward" each time. You will be given 500 gold each time you talk to him, even if you leave and come back. Repeat this as many times as desired to get an unlimited amount of gold. Note: When you do go back make sure you select his room lock and bribe him fully so that the guards do not get called. Also, complete this task before the mage's second or third task because after that the Count of Skingard will not talk to you.

When a woman approaches you in the Imperial City and asks you to see a man, go to this house. He will tell you that he and his group are vampire hunters. Follow the Virtuous Order quest line and you will find out the man you are hunting is not a vampire. Do not kill him. Talk to him and he will say that the man that sent you is actually the vampire. Go to the bookstore. The man will tell you about a cave. Travel there and kill all the vampires and take their vampire dust. Once you have killed the main vampire, return to the Imperial City. You will be rewarded with a ring, but he will also tell you that the order will compensate you for every vampire that you kill. All you need for proof is vampire dust. Use the "Duplicate items" trick on the vampire dust to get as many as desired. Keep talking to the man about vampires and he will keep rewarding you as long as you have enough vampire dust. This results in 250 gold for each vampire dust you have.

Use the "Duplicate items" trick inside a store. Make sure the item you duplicate is worth a lot of gold. Sell all but one of the item that was duplicated, then repeat the process as many times as desired. It is possible to make up to 50,000 gold in a few minutes.

This trick requires a Black Bow, a Bow, and two different kinds of Bows (for example Steel and Iron). Also, the "Knight Of The White Stallion" quest must have been successfully completed by talking to the male in the castle of Leyawijn. After completing the quest, you can sell your Black Bow to the male in the castle of Leyawijn. He is one of the court. Every bow will give you 100 gold. Save your game because if you hit the male by accident the guards will attack you. Stand next to the male so that you can speak with him. Use the "Duplicate items" trick to duplicate your bow next to the male (when he is sitting in his throne). Pick up all the duplicated bows. When he says that you are over numbered you can continue picking up more bows. After picking up every bow, throw one on the ground (to make sure you do not sell all of your bows). Speak with the male and sell your bows. When you choose one time for yes, you can continue by pressing A. It is possible to sell 125 bows for 12,500 gold in five minutes.
# Infinite arrows

Go to the Bloodworks in the arena and find the gladiator that is practicing with his bow on a target. Stand close by him and when there are five to ten arrows in the target, take them before he does. He will just continue shooting when you move out of the way. This is an unlimited source of iron arrows, which can be sold to almost any merchant and therefore also makes an unlimited source of gold.

Go outside of the Inn Of Ill Omen where the man is practicing his archery. He is using steel arrows. Go in front of him and pick up the arrows. He will not hit you and just wait until you move out of his way. You will not get into trouble with the guards. Repeat this as many times as desired.

Go to Bazur gro-Gharz's house in Cheydinhal. He sleeps about 5 a.m. to 6 a.m. Kill him while he is sleeping, then check his body. To get unlimited arrows you must take the arrows first, then keep taking them in quantities of twenty. The game should glitch and you will get as many arrows as desired.
# Easy gold

A quick way to get gold without stealing or fighting for it is to join a guild. When you join a guild you will have access to a number of guild halls all over Tamriel. You can pick up nearly any item in the various guilds without making it a crime, and without labeling your items as stolen. By doing this you can just loot the guild halls and sell them to the closest merchant for an easy profit.

Defeat Caminalda on the Anvil Recommendation quest for the mages guild, then search her body for gold and her room key for the inn. Use her room key on the upper door in the inn. You will find a treasure chest in the back of the room. Open the unlocked chest to get all the gold inside.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:09 am

# Easy experience

This trick requires that your character has a major skill of Sneak and either Destruction or Alteration. If your skills are Sneak and Destruction, gain access to Arcane University. Go to the area to make spells. Make a Drain Health spell that is set to "Self" and only uses 1 Magicka. Then, go upstairs. Go into Sneak mode and just run into the wall without stopping. Activate the magic spell (RB) repeatedly to gain levels quickly. Note: When you activate the magic spell it will seem as if it is hurting you, but it is not. If your skills are Sneak and Alteration, go into a room with a container (for example, cupboard, drawers, etc.). Run into the container in Sneak mode and use a "open very easy lock" repeatedly on the container.

Use the following trcik for easy experience in Leyawiin (Blade, Blunt, Destruction, Hand-To-Hand, Marksman, and Sneak). Go to Leyawiin and find Rosentia Gallenus' House. She has four Scamps. You can kill them and more will respawn. Sneak attack with a blade, mace, or hand-to-hand. Then, use a bow and cast fire. Note: If you use your bow, the arrows are hard to get back. If you finish the quest you cannot do this anymore.

Go to Cloud Ruler Temple northwest of Bruma. Walk up the big stairs and you will see two Blades sparing. Stand close to them for a minute and your Blade and Block skills will increase by 2. Note: This can only be done once.
# Easy magic skills

Successfully complete all the Mage Guild Recommendation Quests to gain access to Arcane University. Then, buy the cheapest spell you can find for each of the magic based skills (Illusion, Conjuration, Alteration, Mysticism, Restoration, and Destruction). For Destruction, a Drain Spell is recommended. Go to where you make your own spells and select a spell. Make it so you only use up 1 Magicka and the spell is on "Self". Name the spell and create it. Do this with all the other types of magic based skills then make them all on "Self", including Destruction. If you used a Drain spell, when you use it on yourself it may appear you took damage but you do not, because you drain it from yourself to yourself. Cast the spells all the time when you are walking around or whenever possible. Your skills will increase quickly without having to wait between spellcastings. Note: This trick will only work if the spells are cast on "Self". Spells do not count towards experience unless they have an effect on something.
# Easy skill bonuses

Successfully complete all the Mage Guild Recommendation Quests to gain access to Arcane University. Then, create a Fortify Skill 100 spell that lasts for a few seconds on-self for Mercantile and/or Armorer. With the Mercantile spell, cast it in front of a merchant, activate them, and you will be able to invest 500 gold at their store without being a Master in Mercantile. In addition, you can drive harder bargains. For Armorer, cast the spell and then equip an Armorer's Hammer. Your hammer can be used infinitely without being a Master Armorer. You cannot, however, repair magical items without having legitimately reached the Journeyman Armorer level. Similar spells can be created for other attributes and/or skills: Personality and Speechcraft for raising people's dispositions, Security for picking any lock, etc.
# Easy Acrobatics skill

While moving around on foot, just keep jumping instead of walking to your desired location to easily increase your Acrobatics skill.
# Easy Alchemy skill

Steal a mortar and pestle. Steal a lot of food items and turn them into potions. It should not take too long to reach the Master level.

Use the "Duplicate items" trick to duplicate two different types of food (such as apples and lettuce or other fruits). Try to get over 100 of each food. Then, use a mortar and pestle to create potions from the food. Press A as fast as possible to repeatedly make potions with the duplicated food. When you run out of food to make the potions, just duplicate some more and repeat the process. It is possible to get your Alchemy skill to Master in ten minutes or less. -From: Alex Paratore
# Easy Alteration skill

To get quickly increase your Alteration skill, make sure you have these spells: Open Average Lock, Open Easy Lock, and Open Very Easy Lock. Then, find a chest that you would normaly need a key or have to lockpick. Use the opposite spell of the chest. For example, if the chest requires the easy spell, use the very easy spell on it. Make sure you have some Magicka potions or you can just wait an hour every time you exhaust your Magicka supply. In a short period of time you will have leveled your Alteration skill dramaticaly.
# Easy Armor skill

There is a woman named Arvena Thelas in the town of Anvil who has four rats in her basement (the same as the first Fighter's Guild quest). If your level is high enough that rats do not cause you significant damage, you can break into her house, annoy the rats by punching them (or casting drain fatigue spells if your punch is too strong), then letting all four rats attack you while occasionally casting a heal spell. This is also useful for raising your Block skill, and is much easier than repeatedly causing summoned monsters to attack you.
# Easy Athletics skill

Get an enchanted amulet, ring, or other item you can enchant with Water Breathing. Make sure it is a constant effect. Equip the item with Water Breathing, then jump in some water. Swim to the bottom, then hold the Analog-stick Up (or use a rubber band to hold the Analog-stick Up) to keep swimming into the floor. Your Athletics skill will greatly increase in just five minutes.
# Easy Conjuration skill

Near the town of Bruna, go east, then southeast. If you reach The Red Ruby Cave you went too far. You will need to go back west slightly. You should see a shrine, that once activated, will give you Conjuration points as well as a temporary bound weapon and/or greaves. You can keep activating the shrine every 24 hours. Wait in front of it for 24 hours, then activate it again. Repeat this as many times as desired.
# Easy Hand-To-Hand skill

This trick requires that your character has 100% or more Invisibility or Chameleon. This is done by either enchanting a number of armor, rings, or amulets, or you can enter an Oblivion Gate and keep reloading the game until you find the Sigil Stone that offers Silence and Chameleon. After you get that stone, use the "Duplicate items" trick to instantly enchant your items without having to find Soul Gems and Souls. Once you have Invisibility, go up to a guard and start beating him up using hand-to-hand combat. When he dies, more guards will keep spawning. You can just keep beating on them. You can also find a character that is marked with a crown that will not die, and only becomes unconscious. Because they do not see you, it is not bad. Also, they never die, so you can endlessly beat on them until you master Hand-To-Hand. Your skill increases about every 20 seconds or more, depending on how high your skill level already is.

Go to the Arena district in the Imperial City. Look for two NPCs fighting. Stand close to them for a minute and your Hand-To-Hand skill will increase by 5. Note: This can only be done once.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:09 am

# Easy Sneak skill

An easy way to increase your Sneak skill is to find someone who is sleeping. Find a wall that they are near, then run against the wall while sneaking. As long as no one can see you, your skill will increase until the person wakes. If this happens, wait until night and allow them go back to sleep.

When you have the option to join the Thieves Guild by meeting Armand Christope at the Imperial Water Front garden around 11 p.m., accept his task. He will offer you the option to buy lockpicks, but do not buy any. Go into Sneak mode and get behind him. Not only will you get the lockpicks from him, you can also repeatedly pickpocket him to build up your Sneak skill. He will just tell you to go ahead, and that he does not need it anyway.

After the assassination of Emperor Uriel Septim (during the opening mission), leave the Emperor's body with one of his guards, Baurus. Walk down the newly revealed "secret" passage, then turn around. You should still be able to see Emperor Septim's body and part of Baurus. Walk to the nearest corner (to your left), go into Sneak mode, then walk forward to quickly increase your Sneak level. If you have a wired controller, you can keep the Analog-stick held Forward and allow the game to idle. Check back about every fifteen minutes, as the game will pause as you reach Apprentice, Journeyman, Expert, or Master classifications. If done correctly, you should be at 100 Sneak within ninety minutes.

Join the Dark Brotherhood. When you recieve your first quest to kill Rufio, enter his room and go into Sneak mode. Rufio sleeps for 20 hours a day. Walk around in his room, or use a rubber band to hold the Analog-stick so that you are running directly into the wall, to gain very easy Sneak levels.

Successfully complete the Fighting Arena in the Imperial City and become Grand Champion. Once you collect all your money from the Bloodworks person, go outside. There will be a kid that runs up to you and says that he is your biggest fan and ask if he can follow you around. Select "Yes you may follow me around" and he will go wherever you go. Go to any place that is away from guards and people. Go into Sneak mode and select "Pickpocket" on the kid. You will be brought into his inventory. Press B to exit out of his inventory. Do not steal anything. Repeat this by pressing A to pick pocket and B to exit. You will gain Sneak experience very quickly. He does not care if you pickpocket him because he is your "biggest fan".

While in jail, go into Sneak mode. Move around for awhile to increase your sneak level.
# Easy Speech skill

Find a person whom you do not care about them liking you (preferably a guard). Go into Persuade mode and rapidly rotate the Left Analog-stick and tap A. It does not matter what you pick; just rotate and tap. You can go over level 40 Speech in about five minutes.
# Easy Ebony and Umbra Sword

Go to the Arena and get a few claymores. Then, go directly south of the Imperial Waterfront to a place called the Old Bridge. Move west and follow the road until you reach a ruin that starts with a "V". Go inside and get past the minor creatures. You will find a girl named Umbra. There is one broken pillar in the room. Use the bench next to it to jump on top of it, then stand at the edge. Use a ranged attack to have her start attacking you. Then, take out the claymore and just start hitting her. She has a lot of health and does a lot of damage -- do not fall off the pillar. If done correctly, you will have full Ebony and a great sword without getting touched.
# Easy Imperial Arena

Get a bow or some decent spells. Make sure you have at least 30 in Acrobatics. Immediately after the gate drops, run to your right, to where the right gate meets the fence. Jump onto the stone piece that juts out, then jump again to get on top of the little piece sticking out above it. Once on top, turn and fire on your helpless victims. When you have to fight mages or archers, stay on the ground and strafe behind the four central pillars for easy kills.

Once you are a Champion in the Arena, talk to the Grand Champion about his nobility and how he needs proof of his nobility. He will send you on a quest to Crowhaven and give you a key. Use the fast travel system to get to Anvil. You will then need to travel northwest to get to the Crowhaven ruin. Beware of the skeleton archer and skeleton guardian. The archer is easy, but the guardian is not. Just block and strike and you will eventually kill the guardian. Once you get inside the ruin, watch out for wolves. There will be one to the right as you enter. Just follow the path through the ruin, killing the wolves and skeleton archers. When you get to the gate that needs a key, use the key the Grand Champ gave you to unlock it. Walk through the gate and the only monster will be a half naked man with an Elven dagger. Take your time and block and strike twice. Do not underestimate the little dagger. Once he is dead, find the journal and your quest will be updated. When you go out of the gate that you unlocked with the key, there is a door down to your left. Beware, as there are three vampires and one wolf. The vampires will give you a disease. There is not anything special down here, and is an optional area . Exit the ruin and fast travel back to the Arena. Talk to the Grand Championand he will become extremely depressed and not want to live. Challenge him in the arena. Talk to Ysabela about the challenge. Go up to the Arena. Once the gates drop he will charge at you. However, he will not attack you. He will tell you to kill him to put him out of his misery. Hack away at him. Once he dies you will get an Elven longsword and Dwarven shield (heavy). Bring back his Raiment Of Valor to get your own.
# Easy lock picking

When picking a lock, do the very first spring manually. Once it is in place, as you press the Analog-stick to go to the next spring, press X a split second afterwards. The arrow should be in between the first and second springs as you press X. If done correctly, the lock should open on the very first try.
# Easy lockpick use

While unlocking a door, press Up on a key, then immediately pause the game afterwards. Look at the tab you raised up. If it is mostly up and about to reach the top, resume the game and do it again. If it is mostly half-way or mostly down, resume the game and immediately press A. You should have that tab done. Continue on with the next tab. This might require a few attempts, but after you have done it once it should be easy.
# Easy stealing

Get the Gray Fox's mask and put it on. Steal something and wait for the guards to tell you, "Oh, you are the Gray Fox. I'm going to kill you" (or something similar). Select "Resist Arrest". Then, go to your inventory and take off the mask. Exit the menu, then yield to the guard by holding Block and pressing A to talk to him at the same time. He should walk away. You will not have a bounty, and you will still have the stolen item.
# Easy kills with Nord race

Select the Nord as your race and choose The Lover as you star pattern. Get an enemy down a little bit in health, then use The Lover's star pattern ability to stun them. While they are stunned, hit them with Nordic Frost. This will kill almost all enemies and works well as a finisher.
# Easy items

Enter any store, but do not break in. Find a location where it is dark enough so that when you crouch down, the eye becomes transparent. Then, find items laying around the store (weapons and armor shop) and punch them into the dark corner. Crouch down and pick it up undetected. This is usefull for advancing in the Theives Guild.

If you try and kill important people (for example, counts and leaders of guilds), instead of dying they will become unconscious. There is a way to use this to your advantage. Find someone important in the game and try to kill that person in one shot (a power attack with a sword is recommended). When they fall unconscious, immediately go into Sneak mode and keep pressing A while aiming at them to try to steal from them. Eventually it will work. Note: Press A as fast as possible because if you do it while they are getting up you can get caught. You will have no bounty on your head and no one disliking you any more than they did before.
# Easy lockpicks and Sneak level

When you are at Imperial Water Front Garden to join the Thieves Guild, you can steal lockpicks from Armand Christope. After you steal all his lockpicks, if you go to diologue and buy lockpicks that he does not have they will still appear in your inventory. Then, go into Sneak mode and steal back your money. Repeat as many times as desired for free lockpicks and to increase your Sneak level. -From: thewarriorfromhell
# Saving lockpicks

When you go on a mission for the Theives Guild, it is much easier to steal keys for all the doors from immobile gaurds or the owner(s) of the place you are robbing after you have leveled up your Sneak skill with the "Easy Sneak level" trick. After you steal the keys you can open nearly every door for the building you are in.
# Stat boost

Successfully complete all fifteen of the Daedric quests to get a large stat boost. You can choose any of the three major skill sets; Combat, Guile, or Magic. Each gives you a ten point permanent boost to the related stats and some of the related skills. It is extremely worth it to do the Daedric quests considering all the other good items you will get while doing the quests. You can activate up to fourteen at once if you are at a high enough level. The final quest requires level 21+, and you must have completed all of the other Daedric quests.

Take any desired Sigil Stone and either an already enchanted item or regular item and enchant the item with a Sigil Stone. Then, use the "Duplicate items" trick on it to get a permanent stat boost for whatever the item was meant to increase. Repeat this with the same or different enchantment to continuously get stat boosts in that category. You can then sell the extra copies for extra gold.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:10 am

# Making stolen items authentic

When you steal items, most of the merchants will not buy them. Use the following trick to authenticate them. Get in the jail and escape. Take your items authenticated or pay for your days in jail and you will have the items authenticated again.
# Making Black Soul Gems

Take an empty Grand Soul Gem and a Soultrap spell to any of the four Necromancer lairs. There will be an altar which will only be active one day of the week. You may need to wait up to six game days. Place your Gem on the altar when it is active and cast Soultrap on it to make a Black Soul Gem. These are used for capturing the souls of NPCs. One is also required for one of the Daedric Quests as a tribute to the shrine.
# Katana

Use the following trick to get a Katana and also easily join the Brotherhood Of Evil. When you get out of the sewers after the emperor's assassination, go west to reach his heir. When you get there, talk to him. Give him the necklace, then talk to him again and select "Assistance". He will then unlock his chest so you can take what you want. Make sure you get the new iron armor instead of the old things, Steel Claymore, Steel Bow, and some potions. Also, make sure you are healed and your Magika is full. Then, start to beat up the monk climbing up and down the stairs with your Claymore. Run outside immediately after that. Take out your bow and wait until he comes out. Repeatedly shoot and slash him while healing and he will fall to his death. A message will appear stating than an unknown force has spotted your kill (or something similar to that effect). Pick up the monk's weapon, which happens to be a strong Katana. Then, go back into the building, and go to sleep. You should awake to a man in a black hood. He is part of the Brotherhood Of Evil. Talk to him, and he will eventually give you an initiation mission to become part of the Brotherhood. He will also give you a nice dagger.
# Nocternal's Cown

Successfully complete all quests in the Thieves Guild and the Gray Fox will give you the promotion of Guild Master, and the Nocternal's Cown. Nocternal's Cown will let you see living things as energy even through walls. Note: When you equip Nocternal's Cown, you are the Gray Fox -- when guards see you they will try to arrest you. Nocternal's Cown also lets you carry more items and increases your Sneaking skill.
# Skeleton Key

Once you reach level 10, you can do the Weird Shrines. This shrine gives you a lockpick key that never breaks and sets your Security to "Expert". To get it, you must go to Leyawiin south of Imperial City. Then, travel north using the right road (that does not lead to Bravil). Find the shrine called Nocturne, where there will be some people praying. Go up and activate the shrine. The statue will talk about some thieves who stole her eye. Go back to Leyawiin and talk to the guard. He will tell you about Webaa-Na. You may have have encountered him before if you did the quest to become a knight-errant. Talk to both Webaa-Na and his friend. They will admit nothing. Walk away and in a little while they will start talking about trolls or something. They will stop because you are in the room. Hide and listen to them talk about it. Once you have heard them talking, they will tell you the location of the eye. It is in a cave. Go to the cave, retrieve the eye, and go back to the Nocturne Shrine. You will get the Skeleton Key, which greatly helps lockpicking because it does not break.
# Secret treasure

Buy the house in Skingrad, then go to the top floor and look for the room with the deer mantle. Jump on top of the mantle, then jump again onto the loft design in the back corner. You will find an old note that has a riddle on it which leads to a treasure.
# Good cheap house

Go to the city of Anvil, then go to the inn. Inside is a man whose name starts with a "B". He is selling his grandfather's old manor. You can purchase it for 5,000 gold, which is very cheap considering that most houses are 15,000 gold and are not as good. The house (at first) is ugly and haunted. However, after completing the quick quest the house will be fixed up without any additional payment.
# Good weapon

Fill a Black Soul Gem with a Human Soul. Take a weapon that is not already enchanted and give it fire, frost, or shock damage. Then, give a weakness to whatever damage you just gave it. When you swing it the first time, it will do the fire, frost, or shock damage, then give a weakness to it. The second swing will do a lot more damage.
# Good armor

At the beginning of the game after the King's convoy is attacked, quickly take the dead guard's katana and armor. This will make defeating the rats and trolls much easier.
# Getting desired Sigil Stones

While in Sigillum Sanguis (the Sigil Keep at the top of an Oblivion Citadel), save the game while standing in front of the Sigil Stone, before grabbing it. If you do not get the desired effects from the stone, load from the point before you grabbed it and try again. The Sigil Stone you get is chosen at random upon removing it.
# Glass and enchanted weapons and armor in Border Watch

There is a city called Border Watch, northwest of Leyawiin. Everyone there has nice Glass weapons, some of which are enchanted. You cannot steal them while they are sleeping, but can steal their armor (mithril). Go to the Sheregoth Shrine to do a quest. The Daedric will ask you to fulfill a prophesy. Do the quest, which includes three tasks. After this, go to one of the people's houses. You should be about level 15. Have a good sword ready, then go into Sneak mode and hit the person with a Sneak Attack x6. Do not stop and they will appear dazed. Once they are dead you can get their items, which are worth a lot of gold. Do this repeatedly to any house desired. Do not do it to the Shaman unless you are at a higher level. Some houses have two people inside. You can sometimes kill one person without the other waking up, then kill the other person.
# Glass weapons and armor in Rockmilk Cave

It is recommended that you are at level 15 or higher before attempting this, as there will be better armor and weapons inside. Travel on the west road from Leyawiin and keep walking on the trail until you get to Waters Edge (a small town). From Waters Edge, walk northwest until you reach Rockmilk Cave. This cave is very close to Waters Edge. Go inside and follow the trails. You will encounter some thieves inside the cave. If they do not notice you they will fight each other. You can let them fight or join in. They are not difficult to defeat if you are leveled up. Go through the cave and you will find at least fifteen people inside. Each of them has their own set of Glass, Orcish, Daedric, or Elven armor and weapons. You can fill up with items and sell them for a good profit.
# Shadowmere

You can buy various types of horses. You can also get a free Paint Horse just after the beggining of the game at Weynon Priory. This is the weakest and slowest type of horse. Do not buy any other horse because they can be expensive when you are starting out. You can get Shadowmere, the best horse in the game, for free. You can get him after completing the Dark Brotherhood quest "The Purification", which is the first quest you get when you start working for Lachance. Just kill an innocent person (preferably a beggar if you are not part of the Thieves Guild) and sleep so that you may begin the Dark Brotherhood quests. After a few you will get Shadowmere. He is very fast and has a good amount of HP. Shadowmere is black/purple, wears a skull on his forehead, has a bloody handprint on the sides of his sadle, and red eyes that glow occasionally at night. He also helps you in battle if you fight near him. Best of all, he cannot die or run away. He is considered an important character and will just fall unconcious if defeated then will rise again in a few seconds to join the fray. If you happen to lose him, you can go to Fort Farragut and he will be there waiting for you.
# Unicorn

The Unicorn can be found northeast of Inn Of III Omen and east of Mingo Cave at a place called Harcane's Grove. It is protected by four Minotaurs. The easiest way to reach this area is to move west/southwest from Fort Variela, which is on the coast of the upper Niben River. By doing this, you will see the Unicorn before the Minotaurs see you. Note: If you do encounter the Minotaurs, do not start fighting them close to the Unicorn or the Unicorn will join with them against you, and you will not be able to mount it. Just run up to the Unicorn, mount it, and run away. The Unicorn is both fast and immune to regular weapons. Note: The Unicorn cannot be tamed or captured. Once you find it in the Harcane Grove, you can ride it. However, once you ride a distance from the grove and you get off the horse, it will start walking away and return to the Harcane Grove. It does not matter if you approach it without a weapon or kill the minotaurs guarding it.
# Vampires

There is a broken down fort that is the base for some relatively weak vampires directly south of Chorrol. The fort is called Fort Carmala, and it is located near Hackdirt, very close to northeast of Weatherleah. To reach it, if you have not done the Hackdirt or Weatherleah quests, go to Chorrol. Leave from the south gate and move directly south. If you reach the city of Hackdirt, you are near it. Look for a group of white rocky ruins. The door to the cave is among the ruins.
# Becoming a vampire

Before becoming a vampire, it is recomended that you become a member of the Mages Guild, have access to the Arcane University, and either a member of the Dark Brotherhood or started the Order of Virtuous Blood quest.

Dark Brotherhood Story: Become a member of the Dark Brotherhood by killing an innocent person, going to sleep in an inn, traveling to the Inn of Ill Omen, and killing Rufio. Travel to the Sanctuary and talk to Vicente and finish all of his contracts. He will then ask if you wish to become a vampire. Say "Yes", then sleep on the slab. When you wake up, sleep again for twenty four hours three times. You are now a full-fledged vampire.

Order Of Virtuous Blood Story: It is not required to begin the quest, but if you do the vampires will be easier to kill. If you have not, travel along the river just to the east of Imperial City until you find a cave. Go in and you should find lots of vampires. Attack one and let it hit you a few times. Kill it, then go back to Imperial City. Get a room in an inn and sleep for twenty four hours three times. You are now a full-fledged vampire.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:10 am

# Benefits and weaknesses of being a vampire

Vampires get a boost in many of their stats and abilities. The increase in abilities of a vampire is not determined by how much he sleeps but by how much he goes without feeding. Not exactly, but for each day a vampire goes without feeding, he will get a 5 point increase to his vampire stats and skills. To recieve these increases the vampire must sleep or wait. The game will notify you of these stat boosts. If the vampire is well fed, light will not harm him, but he will have 25% weakness to fire. After the first stat boost (which boosts vampire stats from 5 to 10), he will loose this weakness to fire. By looking under the magic tab, then the last of the five tabs in the magic section, one can see all the current effects on his character. The first thing is a "vampire meter" that has a percentage of how much one is a vampire (25% increments, starting at 25% going up to 100 in four stages). Depending on how high that percentage is, the sun will do more or less damage to you, from Sun Damage 1 all the way to 8. Furthermore, the time of the day is also important for sun damage. At dusk and dawn the damage dealt is very small, even to a 100% vampire. However, noon is a very dangerous time for a full vampire as he will have just enough time to run from one house on one side of the street to the other (depending on how much life he has). The stats that being a vampire increases are: Vampire Stats, Strength, Speed, Willpower, Sneak, Mysticism, Illusion, Hand to Hand, Destruction, Athletics, Acrobatics, and Resist Normal Weapons. Depending on which stage of the vampire you are in, you will get from 5 to 20 points in each of these stats (25% vampire = 5 points; 25% vampire = base vampire, fully fed). Other special stats or skills get added depending on the vampire level. Vampire Skills that are always present are: Hunter's Sight (Nighteye and Detect Life), Resist Disease 100%, and Resist Paralysis 100%.

Vampire 25%
Weakness to Fire: 20
+5 to all of the vampire stats

Vamipre 50%
Vampiric Seduction (charm on touch)
+10 to all of the vampire stats

Vampire 75%
Reign of Terror (fear)
+15 to all of the vampire stats

Vampire 100%
Embrace of Shadows (Invisibility + Night Eye)
+20 to all of the vampire stats
Note: Most people and merchants will not talk to you in this form.

At base level you get +5 to Strength, Willpower, Speed, Acrobatics, Athletics, Destruction, Hand 2 Hand, Illusion, Mysticism, and Sneak. You also get a resistance to disease and paralysis, and a small resistance to normal weapons. For every day you go without feeding (up to a maximum of four days), your boosted skills will go up by an additional 5, as will your resistance to normal weapons. You also get a spell for each of the four days; on day one Hunter's Sight (Night Eye/Detect life), on day two Vampire's Seduction (Charm), on day three Reign of Terror (silence/demoralise area), and finally on day four Embrace of the Shadows (180 seconds Invisibliity, 90 seconds Night Eye). The weaknesses are, on day one (within 24 hours of last feeding) weakness to fire, you are safe from the sun; on day two (48 hours from last feeding), burn in sunlight; on day three (72 hours from last feeding), increased damage from sun; and on day four (over 96 hours from last feeding), everyone will recognize you as a vampire and most will not interact with you and there will be another increase in sun damage.
# Feeding as a vampire

If you have a good Sneak skill you can feed from a sleeping person without waking them.
# Cure for vampiricy

You must first have acceess to Arcane University. Go in and talk to the mage and he will tell you to talk to a man in Skingrad. Do as he says and run errands for whoever you need to talk to. Eventually you will be allowed to get rid of your vampiricy.
# Enemy and item levels

All enemies outside the cities and some inside will level as you level. For example, if you are at level 10 and are fighting Boars outside the city, when you reach level 15 you will be fighting a Troll. The same goes for missions such as the Forlorn Watchman. If you do the quest at level 10, you will fight Ghosts on the ship. If you do it at level 20, you will fight Wraiths. Do not waste time trying to level up just to beat one opponent in a quest because they could be set to always be three levels above you. This same style of progression also works with armor and weapons:

Armor

Fur/Iron: Level 1
Leather/Steel: Level 13
Chain/Dwarven: Level 16
Mithril/Orchish: Level 110
Elven/Ebony: Level 115
Glass/Daedric: Level 120

Weapons

Iron: Level 11
Steel: Level 12
Silver: Level 14
Dwarven: Level 16
Elven: Level 19
Glass: Level 112
Ebony: Level 116
Daedric: Level 120

Note: The armor and weapons usually do not appear at traders until you are two levels above them, sometimes longer. Also, any "secret" weapons such as the Umbra and the NPCs with them or wearing the "secret" armor are level locked. They will not get any more difficult because usually their levels are already about 22 to 30. However, as you become better with a blade (in the Umbra's case), the better the attack will be.
# Keeping quest items after theft

If you steal a quest item, for example the Ahdarji's Heirloom (a ring of a countess), and get caught, you will lose all the stolen items except for the quest item because quest items cannot be taken out of your inventory except to further the quest.
# Bonuses from quest items retained

There is a quest in the Mage Guild that requires you to enter a Mage's dream name "Through A Nightmare, Darkly" for Henantier. As soon as you enter, the text states that you lost all your items but will keep your skill levels. However, if you have a quest item such as the Ring Of The Vipereye or Boots Of Springheel Jack, you will keep the bonuses, even after you get out of the dream and get your items back. The items will not be equipped but the skill bonus will still be there. You cannot re-equip the items, but you can equip other rings or boots and get their bonuses as well.
# Easily completion of Independent Thievery requirements

Use the following trick to easily complete the "Independent Thievery" requirements and get easy gold. Take a very valuable item such as the Skeleton Key (from the Nocturnal Daedric Shrine quest) and use the "Duplicate items" trick. Go to any merchant and sell the duplicates. If you sell the items to a Thieves Guild fence, you should have the required amount for most of the remaining quests in no time.
# Completing the Brother Good Betrayed quest

When you are in Bruma, the house on the right behind the temple (coming from the east gate) will have a guard in front of it. The guard will tell you that someone has been murdered. Later when you go in, there will be a woman and two guards. One of the guards will allow you to have a dialogue menu so you can choose a response. You may have to bribe the guard to let you conduct your own investigation. After you talk to the woman, she will tell you that her husband was murdered by a vampire hunter (though she does not think he was a vampire). She will tell you to find out more by locating the vampire hunter. To find where he is you can just talk to innkeepers, but he will always be in the Sac And Tap to the left of the east gate. Do not bribe the owner of the Sac And Tap because he will never tell you where he is. To get him to give you the key to the vampire hunter's room, get the Charm spell in the basement of the house of the widow. Use it on the Sac And Tap owner and he will happily give you the key. When you go into his room in the back, there is a book behind a table. Take the book to the guard you talked to at the widow's house. He will then tell you to meet him outside the Sac And Tap. Once you do this, he will tell you that the vampire hunter has made a break for a cave beyond the town. You may find three guards in the fields killing each other. If you see this happening, you may want to wait it out and take their armor. There also may be one or two bandits on the way that are relatively easy to defeat. You will need a very high Acrobatic or Agility skill for the next part. Immediately after you see the vampire hunter stepping out of the side cave, shoot a fireball or snowball at him then run out of the cave. He should follow you. Keep running all the way back to Bruma. If you go in, he will follow and the guards will take him out. It is easier to get away from the vampire hunter if you jump as much as you can and quickly run in a zig-zag pattern. It will also be helpful if you cast healing or protecting spells on yourself during the sprint back to Bruma. If done correctly, you can finish the mission with very little skill or strength.
# Different weapons in Taking Care Of Lex quest

While doing the ''Taking Care Of Lex" quest for the Thieves Guild, you must scald the paper with Lex's seal. Just beside the desk where the seal is, you will see a chest. If you come in the door directly behind the chest, you will get an Elven longsword, Glass longsword, Orcish helmet, and a Mythril sheild. If you come in from the door upstairs, you will get an Elven longsword and Dwarven greaves. If you come in the exact entrance, you will not be able to open the chest.
# Easy kills in The Purification quest

While doing the "The Purification" quest for the Dark Brotherhood, use the following trick to easily kill some of the members in the santuary such as Ocheeva and Vincent. First, get your Disposition with them as high as possible, then sneak attack them with a dagger. Before they have a time to retaliate, propose a yeild. You can attack and yeild repetedly until they are killed.
# Floating paintbrushes

There are paintbrushes stored in random containers at various locations. If you take one out and drop it, it will not fall. It will just float in the location you were looking at when you dropped it. You can drop them in sets of two or more and use them as steps to reach high places. You can also use them as barriers between you and enemies.
# Unnamed sword

Use the ''Duplicate items'' trick on a paintbrush. After getting at least twenty paint brushes, go outside of ''A Fighting Chance'' in the Imperial City Market District at midnight. Drop a paintbrush. Notice that it will float. Get on top of the brush and repeat the process to form a set of stairs. Once you get high enough to reach the top of the A Fighting Chance store, get on top of the building and look for a chest that is locked. The lockpick level is very difficult. Lockpick it and look inside to find an odd sword without a name. The sword has no attack, breaks easily, and cannot be sold.
# Main quest glitch

This trick requires ten to fifteen paintbrushes, which can be found anywhere in the game, particularly in boxes, shelves, etc. You can use this glitch even if you have not started the main quest yet. Once you get the paintbrushes, go in front of the Temple Of The One in the Imperial City Temple District. Climb your way to the top using the "Floating paintbrushes" trick. Once you are close to the top, jump on the roof. You will go through, landing inside The Temple Of The One. You can see everybody else but they cannot see you. Walk close to where the door would be if you were inside it normally. You will see the top half of the same door you are in front of. Select it to enter the real interior of The Temple Of The One. Notice the hole in the ceiling where the light comes down. You will see a red sky. Walk outside and and two Oblivion Gates will be opened. Your quest will be updated, stating that Dagon is here and that you should talk to Martin. Go inside both of the Oblivion Gates and get the Sigil Stones. Later you will end up crossing over Dagon. Kill him then talk to Martin in the Cloud Ruler temple.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:10 am

# Launch items from chair

Take a large item and set it on a chair. Then, sit in the chair and you will launch the item across the room. Try this with watermelons.
# Knock man off roof

Go to Anvil light house; it can be fast traveled. A man named Ulfgar Fog-Eye should be waiting at the top. If he is not there, wait a few hours. You can knock him unconscious off the roof over the Iron Gate surrounding the area. He will only fight you the first time you attack him and knock him unconscious. After that, he will let you beat him unconscious. During the first fight he will run away when he is near unconsciousness. However after you defeat him, he will not try to escape again. He is pretty easy to defeat in the first fight and is good training because he does not fight back after he is first knocked unconscious. This may require a few attempts, but try to get him close to the gate just before the finishing blow, where he is knocked a few feet back. He will not call the guards unless during the first fight, when he attempts to retreat, you allow him go outside the lighthouse.
# Reducing pauses

The game uses the hard drive extensively to cache (copy and reuse) game data. This is done to optimize all loading the game does. It has been found in rare cases on some Xbox 360s that the cached data can get overly fragmented. This happens if the game takes a long time to load anything from menus, dialogue, sounds, objects, levels, and more. To solve this problem, reset your Xbox 360 and hold A as the game is booting. If any button is held while the game is loading, it will clear its hard drive cache and create a new one. Once you see the Bethesda Softworks logo video, the game is already loaded, and the cache should have been cleared. Note: This does not effect your game in any way other than loading. You will not lose any saved data.
# Berserk skulls

When you must make your way through a series of caves at the beginning of the game, there will be some ropes hanging from the ceiling with four skulls attached to them toward the end of those caves (just before you get outside). Shoot the far top and far right skull with your bow. This should make that line of skulls go berserk.
# Leave level boundary

Use the following trick to get outside the boundary in FrostFire Glade. When you do the "Tears Of The Savior" (finding Garridans Tears) quest, go to where you must put the refined frost salts on the door (in the cave). Go through the door and to your right. Go up the steep slope on the left side of the tree sitting in between two rocks. Keep tapping Y on the left side of the second rock (on the left side of the tree). Once you move a certain distance you will stop jumping. However if you quickly pull Away then Forward again (you may have to do this multiple times) you will eventually jump and do a little slide and go further up the slope, Do this multiple times while adjusting your character accordingly. You will eventually slide through a gap between the big rock and two little stones. You will then be outside the level. Be careful about dropping down the second level of the outside map, as you will not fall, but if you walk forward to quickly it is a 90 degree downward angle. Try walking sideways slowly and you will eventually get down as if you are walking on a slant.
# Get behind Arena gate

Go into third person view in the Arena. Go left when the gate drops and jump on the ledge where the other locked gate is. While pointing toward the gap, look left and right a few times to wiggle through the gap to get behind the gate. You cannot get hit and can just conjure skeletons to do all the work. Do the same thing to get out.
# Stuck in jail forever

Note: Save your game before attempting this glitch. Do something bad so that the guards will go after you. When they catch you, chose go to jail. While in jail, stand next to the cell door while in Sneak/Crouch mode. The guard should walk by after a few minutes. When he does, press A to pickpocket him. Keep stealing from him until he catches you. This time the guard will not ask you to go to jail, pay the fine, etc., he will just try to kill you. The guard however cannot open the cell door. He will just keep running toward you, but cannot do anything. You cannot hurt him because you cannot punch through the cell door. If you go to your bed and select "Sleep your sentence", it will say that you cannot because enemies are nearby. You are now stuck in jail forever, or until you load another game.
# Cannot fast travel anywhere

Note: This glitch requires that you are a part of the Thieves Guild. This glitch will be easier to undo if you save your game beforehand so that it can be reloaded. Do something to where a guard will chase you. When he confronts you, select "Resist Arrest". Run to any person in the Thieves Guild that can take your bounty away. Once you get to that person, make sure that the guards are still by you and are chasing you. Before the guards can get to you, talk to that thief and select the "Take Off My Bounty" option. After he takes it off, the guards will still be chasing you. Go up to a guard, hold Block, and select "Talk" to say that you surrender. This is in the game because if you hurt a friend and he starts hitting you, it allows you to tell the friend that you are sorry and he will stop. The guard will stop hitting you. Go to your map and try to fast travel anywhere. The game will say you cannot because guards are chasing you.
# Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

Escaped the Imperial Sewers (50 points): Escaped the Imperial Sewers, Main Quest Beginning.
Closed an Oblivion Gate (50 points): Closed an Oblivion Gate, Main Quest.
Located the Shrine of Dagon (50 points): Located the Shrine of Dagon, Main Quest.
Delivered Daedric Artifact (50 points): Delivered Daedric Artifact, Main Quest.
Destroyed the Great Gate (50 points): Destroyed the Great Gate, Main Quest.
Champion of Cyrodiil (110 points): Successfully completed the Main Questline.
Murderer, Dark Brotherhood (10 points): Join the Dark Brotherhood.
Slayer, Dark Brotherhood (10 points): Reached Slayer rank in the Dark Brotherhood.
Eliminator, Dark Brotherhood (10 points): Reached Eliminator rank in the Dark Brotherhood.
Assassin, Dark Brotherhood (10 points): Reached Assassin rank in the Dark Brotherhood.
Silencer, Dark Brotherhood (10 points): Reached Silencer rank in the Dark Brotherhood.
Speaker, Dark Brotherhood (10 points): Reached Speaker rank in the Dark Brotherhood.
Listener, Dark Brotherhood (50 points): Successfully completed the Dark Brotherhood Questline.
Pit Dog, Arena (10 points): Joined the Arena in the Imperial City.
Brawler, Arena (10 points): Reached Brawler rank in the Arena .
Bloodletter, Arena (10 points): Reached Bloodletter rank in the Arena.
Myrmidon, Arena (10 points): Reached Myrmidon rank in the Arena.
Warrior, Arena (10 points): Reached Warrior rank in the Arena.
Gladiator, Arena (10 points): Reached Gladiator rank in the Arena.
Hero, Arena (10 points): Reached Hero rank in the Arena.
Champion, Arena (10 points): Reached Champion rank in the Arena.
Grand Champion, Arena (50 points): Successfully completed the Arena Questline.
Pickpocket, Thieves Guild (10 points): Joined the Thieves Guild.
Footpad, Thieves Guild (10 points): Reached Footpad rank in the Thieves Guild.
Bandit, Thieves Guild (10 points): Reached Bandit rank in the Thieves Guild.
Prowler, Thieves Guild (10 points): Reached Prowler rank in the Thieves Guild.
Cat Burglar, Thieves Guild (10 points): Reached Cat Burglar rank in the Thieves Guild.
Shadowfoot, Thieves Guild (10 points): Reached Shadowfoot rank in the Thieves Guild.
Master Thief, Thieves Guild (10 points): Reached Master Thief rank in the Thieves Guild.
Guildmaster, Thieves Guild (50 points): Successfully completed the Thieves Guild Questline.
Associate, Mages Guild (10 points): Joined the Mages Guild.
Apprentice, Mages Guild (10 points): Reached Apprentice rank in the Mages Guild.
Journeyman, Mages Guild (10 points): Reached Journeyman rank in the Mages Guild.
Evoker, Mages Guild (10 points): Reached Evoker rank in the Mages Guild.
Conjurer, Mages Guild (10 points): Reached Conjurer rank in the Mages Guild.
Magician, Mages Guild (10 points): Reached Magician rank in the Mages Guild.
Warlock, Mages Guild (10 points): Reached Warlock rank in the Mages Guild.
Wizard, Mages Guild (10 points): Reached Wizard rank in the Mages Guild.
Master-Wizard, Mages Guild (10 points): Reached Master-Wizard rank in the Mages Guild.
Arch-Mage, Mages Guild (50 points): Successfully completed the Mages Guild Questline.
Associate, Fighters Guild (10 points): Joined the Fighters Guild.
Apprentice, Fighters Guild (10 points): Reached Apprentice rank in the Fighters Guild.
Journeyman, Fighters Guild (10 points): Reached Journeyman rank in the Fighters Guild.
Swordsman, Fighters Guild (10 points): Reached Swordsman rank in the Fighters Guild.
Protector, Fighters Guild (10 points): Reached Protector rank in the Fighters Guild.
Defender, Fighters Guild (10 points): Reached Defender rank in the Fighters Guild.
Warder, Fighters Guild (10 points): Reached Warder rank in the Fighters Guild.
Guardian, Fighters Guild (10 points): Reached Guardian rank in the Fighters Guild.
Champion, Fighters Guild (10 points): Reached Champion rank in the Fighters Guild.
Master, Fighters Guild (50 points): Successfully completed the Fighters Guild Questline.
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PostSubject: Re: The Elder Scrolls IV: Oblivion   The Elder Scrolls IV: Oblivion Icon_minitimeSun Jun 08, 2008 4:11 am

# Duplicate items

Go to the inventory screen and equip any Scroll that you have multiple copies of (for example, five Superior Convalescence). Once the Scrolls have been equipped, press A again while still in the inventory screen. Then, drop the item you want to duplicate (for example, Grand Soul Gem). You will now have the same number of that item as you do Scrolls. Note: You must have less items than Scrolls or this trick will not work.
# Permanent enchantment

Duplicate the item you want to permanently enchant yourself with. You must have two of them. Equip one of the items, then proceed with the normal duplication trick, but drop the unequipped item and you will notice that both of them drop. You will not be able to re-equip that item again, but the effect it granted will now be permanent.
# Evidence chest

At the southern most point of the Shivering Isles, south of Madgod's Beet, is a cave called Corpserot Prison. Inside at the very beginning of the cave is the Evidence chest. It is in both Mania and Dementia. Note: On your map, Corpserot Prison is called Corpserot Passage.
# Death Decree

Somewhere near Dunroot Burrow upon a hilltop are a couple slabs of stone. On those slabs of stone is a dead person, with a Potion Of Nighteye nearby, some skeletons, and a note. The note is called "Death Decree". Pick it up and read it. It says that a man named "Robert Wisnewski" was sentenced to death by Sheogorath. Robert Wisnewski is on the Bethesda staff list. The reason for his death sentence was for trying to grow a beard (in which you cannot have a beard except for Sheogorath in Elder Scrolls).
# Unfinished NPC

In Knotbone Chamber (just north of the Gates Of Madness, outside the fringe), there is a man named Thaelius. Thaelius has no dialogue. When you talk to him, the only text that appears is "NO DIALOGUE". He is just a regular NPC in every other way, however. He has a journal in his possession talking about his alchemical exploits, and how they drove his girlfriend away from him.
# The Elder Scrolls 3: Morrowind reference

In Bliss, there is an Argonian named Big Head. Big Head's quest is to find The Fork of Horripilation. In The Elder Scrolls 3: Morrowind, there is an Argonian that lives on the island farthest to the northwest of the Sheograth Region. In Morrowind, sitting on Big Head's table is The Fork Of Horripilation.
# Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

Aspirant, Shivering Isles (20 points): Reach Aspirant Rank in the Court of Madness.
Citizen, Shivering Isles (20 points): Reach Citizen Rank in the Court of Madness.
Defender, Shivering Isles (20 points): Reach Defender of the Realm Rank in the Court of Madness.
Duke Dementia, Shivering Isles (30 points): Reach Duke of Dementia Rank in the Court of Madness.
Duke Mania, Shivering Isles (30 points): Reach Duke of Mania Rank in the Court of Madness.
Honored Madman, Shivering Isles (20 points): Reach Honored Madman Rank in the Court of Madness.
Madgod, Shivering Isles (50 points): Stop the Greymarch.
Madman, Shivering Isles (20 points): Reach Madman Rank in the Court of Madness.
Regent, Shivering Isles (20 points): Reach Regent Rank in the Court of Madness.
Tourist, Shivering Isles (20 points): Enter the Shivering Isles.
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